From: Ted Hahn
Sent: Tuesday, March 10, 2009 18:23
To: ‘tycho@penny-arcade.com’
Subject: Last Remnant, Controller integration
Tycho,
You mention in yesterdays post that my wish had been granted of playing The Last Remnant on the console. I see your point; Consoles offer several advantages over PC controls; Theres no question that for, say, Super Mario, a good joypad feels better than the keyboard does. However When I get a PC port, I expect a /port/, which as youve described, is no longer necessarily the case.
I just finished Mirrors Edge for the PC, and while I was more forgiving than most of its combat (I generally found it fun, even in the bits where you were very forced into it), I was really disturbed by how little porting they had done. I expect that my PC game will have PC controls. I /expect/ it. Mirrors Edge popped up for every informational with Xbox controller mappings; I bought the PC version because, while I liked the 360 demo, I thought it would play better with proper FPS controls. Im going to grab a wired 360 controller from a friend and play it through again; Maybe it really is a platformer, but I expect that it will at least be less disconcerting if it tells me which buttons are which. I tried and quickly gave up with my Logitech gamepad because it was so off putting.
XNA is a wonderful thing. It makes it really easy to port games from 360 to Windows. However, it also makes it really easy for developers to take the lazy way out and not even bother porting; I cant honestly call Mirrors edge for PC anything more than the 360 version recompiled.